Computing at School have created a template scheme of work covering the core elements of teaching requirements, this should be seen as a framework to add your own contexts and developments onto
Significant numbers of primary schools are already delivering Switched on Computing (or similar) schemes up to Year 6. Does your Y7-9 scheme so work enhance this earlier learning and provide opportunities for developing more complex use of technology?
Schemes of work
There are several options available for creating computing schemes of work (SoWs).- Top down, starting from the programme of study itself.
The programme of study gives a clear list of the content that should be covered at KS3 (remember, you are free to add to this content). Starting from the programme of study makes it relatively easy to translate the curriculum content into learning outcomes because it’s clear what needs to be covered.
- Bottom up, starting with ideas for units of work, perhaps project-based.
Using ideas and themes for units can provide a structure, making it easier to ensure progression and continuity in each year. Whichever themes you select, the topics will need to be revisited in each year of the course. There should be a clear sense of what pupils have already experienced and what subsequent steps in learning are likely to involve.
- Off the shelf, using a commercial, free or crowdsourced scheme, which can be adapted as necessary.
Whether you choose to plan your own scheme, or to adapt an existing scheme, we recommend that you look at resources and lesson ideas available through other routes first. Use an existing plan as a starting point and then edit it so that it draws on the expertise and enthusiasm of colleagues and works well for your pupils.
- A more pupil-centred, enquiry-led approach. A scheme of work in this context might just suggest possible projects, resources and a consistent approach to monitoring achievement and curriculum coverage.